Limiting supply items to certain classes or scenarios is currently not possible. Many current supply effects are hardcoded, but new ones can be added with general ease.Only a small handful of effects are hardcoded and inaccessible by modders. Most buffs and effects are available to tinker with.It is very possible to create completely new classes with their own artwork, animations, and skills. More specific info on areas of the game can be found in their respective guide section. This turns Leper into an even more explosive high damage class at the cost of survivabilityīalance changes will be updated as I (Or others) play more with the mod.This is a list of general parts/mechanics that can be modded. Yup, a riposte on leper, swinging for ~20 dmg if he ever actually hits people with it. Marks never work properly and most of the time monsters just ignore them unless they have a move that has bonus dmg vs mark, guarding an ally actually gives him a reliable way to uses his mountains of health. Purge I dont think was really ever used, it slightly mitigates an issue of the Leper by removing corpses so that he can get to backline after wiping out the front, but now it gives him a high damage stun only on the front target, trying not to give the leper too much utility, this also helps him reach the backline by pushing the front to the back and shuffling the enemies closer. although if he gets shuffled to 4th he still has to take a turn moving to be able to start attacking again. This gives Hew a use, and slightly mitigates one of Lepers biggest drawbacks. Ĝan be performed from position 1,2,3 (from 1,2) This mod should keep his strength and attempt to mitigate his weeknesses slightly while giving him more unique ways to be played rather than unga bunga hit boss for 60+. Players tend to think he's either the best or worst character in the game (hes the worst btw), swinging for the highest damage in the game by far, and being the tankiest hero in the game, the Leper very large strengths but even larger weaknesses. This mod aims to change unused abilities into ones that aid the classes play style, without changing too much and detracting from the core design.
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